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Signal Zen

A zen memory game where sound IS the puzzle

"They spoke first. In five notes. How do you respond?"

In Review4th Game
Signal Zen home screen
Signal Zen gameplay
Signal Zen UFO sequence

The Concept

Honestly I'm just really proud of how this one turned out. The space theme, the little aliens drifting around, the UFO that plays the sequence — it all just works together. Even the ad placement feels subtle and natural rather than intrusive.

The concept draws from Close Encounters of the Third Kind — that iconic moment where communication happens through music, not words. In Signal Zen, you're learning to speak alien by memorising and repeating musical sequences. Each hexagon combines colour, sound, and haptic response into a single sensory moment.

Sound as the Puzzle

This is what makes Signal different from every other memory game.

Most memory games treat sound as decoration — a little beep when you tap. In Signal, sound IS the entire puzzle. You're memorising musical sequences, not just visual patterns.

The sequences are synthesised programmatically using AVAudioEngine — no audio files, just real-time synthesis. Each hexagon has its own tone, and the sequences you memorise are genuinely musical. You're learning to play back melodies, not just tap colours in order.

This was a deliberate test of the audio system as a platform capability.

The Space Aesthetic

The visual design creates contrast between warmth and coldness:

Warm Hexagons

Seven-tile honeycomb pattern glows with warm amber tones when active

Cold Starfield

Dark, distant background creates atmospheric contrast

UFO Focal Point

The UFO plays the sequences, giving the game a narrative centre

Drifting Aliens

Little characters float around the edges, adding life without distraction

The bright blue pulse on the active hexagon draws your eye immediately — crucial in a memory game where you need to track which tile lit up without hunting for it.

Difficulty & Zen Philosophy

There's easy, medium and hard if you want a challenge, but honestly I found myself just zoning out on easy for a while. I guess that's the whole point!

The zen philosophy runs through the entire portfolio:

  • Easy mode is for flow state, not failure
  • Harder modes exist for those who want challenge
  • No punishment for wrong answers — just try again
  • The goal is relaxation, not stress

Technical Highlights

Audio Engine

AVAudioEngine for programmatic sound synthesis

Zero Audio Files

All sounds synthesised in real-time

Haptics

CoreHaptics integration for tactile feedback

Visual Polish

Particle effects, glow animations

Portfolio Context

Each game in this portfolio deliberately tests a different mobile platform capability:

GameCapability Tested
Shade ShiftColour perception, HSB theory
Minesweeper ZenProcedural puzzle generation
Signal ZenAudio system, programmatic synthesis
Fledgling (next)Gyroscope, physics, haptics

This isn't "five puzzle games." It's a systematic demonstration of mobile platform capabilities, each one proving a different technical dimension — built in weeks, not months.

What Makes It Special

Signal is the most visually impressive and the most unique game in the portfolio.

The audio mechanic is genuinely rare — most musical games on mobile are rhythm games trying to be Guitar Hero. Signal isn't competing with those at all. It sits in its own pocket of "musical puzzle" that barely has any competitors.

The Close Encounters narrative gives it personality that most memory games completely lack.

Coming Soon to App Store

Currently in App Store review

They spoke first. In five notes. How do you respond? 👽

#IndieGame#iOS#AI#ProceduralAudio#MemoryGame#Zen#AVAudioEngine#ClaudeCode