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Fledgling

Bouncy Baby Bird Landing

In Development4th Game
Fledgling gameplay
Fledgling bouncing
Fledgling environment

The Concept

Guide your adorable fledgling from the nest to the forest floor by tilting your phone. The key mechanic: no fail state — miss a landing and you just bounce!

Eat worms and berries to grow "CHONK" (bigger and bouncier). The comedy of tiny wings on an increasingly round body is inherent. Max effort = minimal result.

"The comedy of being too chonky IS the gameplay."

The CHONK Growth System

Collecting food grows your bird from 1.0x to 1.8x scale. But there's a catch:

  • +Bigger bird = higher bounce height
  • -Bigger bird = faster fall speed
  • =Tiny wings on round body = inherently funny

Technical Highlights

Tilt Controls

CoreMotion accelerometer/gyroscope maps phone tilt to bird horizontal velocity. Calibration system with touch fallback for accessibility.

100% Procedural Graphics

No sprite assets. Bird, branches, backgrounds, particles — all generated programmatically. Zero image files in the bundle.

Seeded Level Generation

Xorshift64 algorithm creates infinite replayable content. Daily Challenge mode uses date as seed — same level for everyone.

6-Layer Parallax

Vertical scrolling with layers at 0.1x to 1.3x speed multipliers. Creates depth as the bird descends through the forest.

Design Philosophy

Baby Schema

Head 1.2x larger than body, large eyes placed low, soft round shapes. Biologically wired to trigger "cute" response.

12 Principles of Animation

Squash/stretch on bounce, anticipation before jump, follow-through on landing, exaggerated expressions. Disney-quality feel from code.

No Punishment Philosophy

Bouncing is fun, not failure. You can't lose — you can only bounce until you eventually land. Aligns with the portfolio's "zen" approach.

Environment System

The forest changes based on time and conditions:

10
Time cycles
8
Moon phases
Rain
Weather
Snow
Seasonal

Portfolio Context

Each game tests a different mobile platform capability:

GamePlatform Capability
Shade ShiftColour perception, HSB theory
Minesweeper ZenProcedural puzzle generation
Signal ZenAudio system, programmatic synthesis
FledglingGyroscope, physics, procedural graphics

Tech Stack

SwiftUISpriteKitCoreMotionCoreHapticsProcedural GenerationXorshift64

Coming Soon

Fledgling is currently in development. Follow the journey as this bouncy baby bird learns to land!